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Tuesday, July 16, 2024

Imperium-sanctioned Citizenship ID Qualifications Chip or QualChip

About the size of a modern mem-stick and hung around the neck like Dog Tags, the Imperium-sanctioned Citizenship ID Qualifications Chip or QualChip is a 57th Century ID Card and Passport. It uses a storage 'chip' of solid crystal that can hold 1 petabyte of information laser-etched into it. Being a permeant storage medium, it holds everything ever added to the 'chip'. It creates 'Addendums' to the stored information when any change is made.

When someone talks about something going ion your 'permanent record', this is truly what they mean.

It contains:

Imperial Authentication and Encryption
 - making it almost impossible to counterfeit

IMPERIAL IDENTITY DOCUMENT
Current TAS Form 2
 - Homeworld
 - Citizenship ID
 - Personal Data and History
 - digitized Personal Information starting at birth
 - Interstellar Transit Credentials
 - Medical Examinations and Inoculations
TAS Form 97 - Universal Military Service Registration
IISS Detached ID

CREDIT INFORMATION
 - Last Known Credit Amount
 - Banking accounts
 - Monetary transaction service accounts
 - known physical Money

OPERATION LICENSES
Grav Vehicle Operator's Permit
IISS Ship Operator’s Permit

QUALIFICATIONS AND CERTIFICATIONS
Master’s License
Mate’s License
Imperial Engineer Certification
Imperial Pilot Certification
Imperial Astrogator Certification
Cargomaster’s Certificate
Basic HazMat Handler’s Permit
Advanced HazMat Handler’s Permit
TAS Form 17 - Mercenary Ticket

WEAPON AUTHORIZATION
Imperial Ship Arms Load-Out Permit
TAS Form 42 - Weapon Data (Personal Arms License)

OWNERSHIP
TAS Form 3 - Ship's Papers (Commercial)
TAS Form 4 - Ship Paragraph Description
TAS Form 14 - Cargo Manifest
TAS Form 43 - Equipment Data
Robot Owner Authorization
Galactic Causality and Life Insurance Policy

MEMBERSHIPS
Patent of Nobility
TAS News Service Press ID
TAS Membership
Explorer’s Guild Membership

OTHER DOCUMENTS
TAS Form 5 - Sector Description
TAS Form 6 - Subsector Map Grid
TAS Form 7 - Subsector World Data
TAS Form 18 - Repatriation Bond
TAS Form 41 - Character Generation Data
TAS Form 65 - Starship Deck Plan grid (Small)
TAS Form 66 - Starship Deck Plan Grid (Large)
TAS Form 103 - Robot Design
IN Form 3 - Ship's Data
IN Form 10 - Ship Design Worksheet
IN Form 10 - Reverse
IN Form 11 - Small Craft Design Worksheet
IS Form 6 - Xboat Message
IS Form 7 - Xboat Image Facsimile
IS Form 7 - Star System Data
IS Form 8 - World Map Grid
IS Form 9 - World Terrain Data
IS Form 10 - Animal Encounter Table
IS Form 20 - World Profile Form
IS Form 21 - World Map Grid (Large)
IS Form 22 - Cultural Profile Form
IS Form 23 - Detailed World Data

Wednesday, April 17, 2024

Wound Damage Optional Rules for MgT2e2022

Thank you to the folks who posted info for me in the Traveller "deadly" Combat Rules discussion and Are all Aimed Shots also Called Shots? Threads. I had these ideas for a while and never pushed myself to resolve them until those two Threads showed up. So, this is what I'm going with for House-rules for Wound Damage. I tried to make sure that it works with the current Mongoose version. And I compared it with the posts in the Threads I listed. I didn't try to add any penetration rules from Striker. Just tried to keep it basic. And I hope I didn't reinvent the wheel too much. I still think there should be repercussions to certain Hit Locations, but couldn't really wrap my head around it. Maybe another time. And it would have to be rewritten for a being with different limbs - like a Hiver.
But these Optional Rules will make Combat even deadlier.
I almost felt like I was working on a Computer Program. Which I find very interesting and fun.
Let me know what you think and if you see anything that wouldn't work.
_____

I think the order that Characters lose Points from Damage should be:
 - Endurance
 - Dexterity
 - Strength
Endurance first because the Core Rulebook uses Endurance as Fatigue, and Strength last because when someone is in a Coma or received massive Trauma, Doctors will say things like the person doesn't have the Strength to live. Or something similar.

Called Shot
 - Any Aimed Shot can be a Called Shot
 - And a Called Shot MUST be an Aimed Shot
 - Pick Hit Location
 - Apply Modifier of Location to Attack roll
 - Add an extra die to any Damage unless Exceptional Success on Attack (see Critical Hit)
If the Called Shot misses
 - And the Attack roll still hits
 - Resolve Attack normally
 - Otherwise, it's a complete Miss

Critical Hit
 - Exceptional Success on any Attack
 - Double maximum dice Damage
 - Then add Effect

Bleeding
 - Total Wounds which bring Endurance to 0 cause Bleeding
 - Character Loses 1 Point every Round
 - For the number of Rounds equal to the last Damage taken
 - Or until First Aid is applied

Internal Bleeding
 - Any Damage which brings Endurance to 0 from a single Attack causes Internal Bleeding
 - Or any Total Wounds that bring Endurance plus any other stat to 0 causes Internal Bleeding
 - Character Loses 2 Points every Round
 - If First Aid is applied, lose only 1 Point every Round
 - Until Medical Care, Surgery, or an AutoDoc is successful in Treating the Wound Damage

Hit Locations
1.) Head (-2)
2.) Neck (-2)
3.) Center Mass (Chest) (-1)
4.) Center Mass (Abdomen) (-1)
5.) Groin (-3)
6.) Extremities (see Arm/Leg Tables)

Extremities
1.) Arm
2.) Leg 
3.) Arm 
4.) Leg
5.) Arm 
6.) Leg

Arm
1.) Upper right arm (-2)
2.) Upper left arm (-2)
3.) Lower right arm (-3)
4.) Lower left arm (-3)
5.) Right hand (-4)
6.) Left hand (-4)

Leg
1.) Right thigh (-2)
2.) Left thigh (-2)
3.) Right shin (-3)
4.) Left shin (-3)
5.) Right foot (-4)
6.) Left foot (-4)

Sunday, December 24, 2023

Basic Traveller Adventure Setup

    Here's an outline for setting up a basic Traveller adventure. You can skip some sections if you want. Or you can add some. But this should give you a good outline to follow for creating your own Traveller adventures.

    You can even use most of this for outlining pre-made adventures.

    Give it a shot!

_____



PROLOGUE
The Introduction

ACT I 
The Patron Assignment or Mission
    Supplies and Sundry
    The Departure

ACT II
The Mission
    Getting There
    What Happens?
    What Happens Next?
    What Else Happens?

ACT III
End of the Mission
    Resolving the Mission
    Final things that Happen

EPILOGUE
The Aftermath
    Reporting the Mission
    Burying the Dead
    Selling Trophies
    Getting Rewards

Saturday, November 25, 2023

Does your ship have a Pet? (revised)

Did you leave your cargo door open too long while unloading and now have a bat-equivalent predator flying around your ship?

Did an Opossum-like creature crawl into a hatchway while you were making repairs?

Did your ship's cat let you know that there was a 7 foot tall creature behind you?

Choose which Ship's Pets table you want to try and Roll 1d6

Typical Ship's Pets
1.) a Terran House Cat walks up the ramp one day
2.) Beaked Monkey is a pet throughout Charted Space
3.) a Tree Rat that's similar to a Terran Opossum - even with a prehensile tail
4.) an unidentified Alien Plant that eats bugs
5.) a Lowalaa vocal mimic kept by many Nobles
6.) a Seedspitter that definitely spits seeds... at you

Rare Ship's Pets
1.) a Tree Kraken from Knorbes
2.) a Robotic Critter
3.) a Zhodani Cat that somehow made its way into the Imperium
4.) An Anola that's too far from Pysadi
5.) a Llellewyloly stowaway you eventually figure out is a Sophont
6.) an Alien Iguana starting to make a chrysalis

Roll every time you open your boarding hatch... if you dare.

You can find most of these in the Traveller wiki. I'm sure there's a lot more. Use or re-write the tables to use in your game.

Tuesday, November 21, 2023

Danger Zones

In Traveller, there are Travel Zones and other Danger Zones. Either TAS warnings, or Imperial Navy or Scout Service Interdiction. And you can have either an Amber Zone which means to be cautious, or a Red Zone, which should be avoided and would be illegal to enter.

These are the different things that can cause an Amber Zone or Red Zone.

1.) Dangerous Wildlife
2.) War Zone or Violent Conflict
3.) Destructive Environment (aka Hellworld)
4.) Violent Crime or Law Level Extremes
5.) Immature, Xenophobic, or Indignant Culture
6.) Hazardous Atmosphere

Wednesday, November 8, 2023

Jon Smithe - Detached Scout

Here's my PbP/story character if you want to use him as an NPC.

_____
Jon J. Smithe  97A8C5  4 Terms Scouts
Detached Scout  Age-34
Ship's Commander, Pilot/Astrogator

STR 9 (+1), DEX 7, END A (+1), INT 8, EDU C (+2), SOC 5 (-1)

            Homeworld:
Regina A788899-C  (Spinward Marches)
A strategic world on the frontier of the Imperium.
Starport A, Medium Size, Dense Atmosphere, Wet World, Moderate Pop, Hi Law, Average Stellar

                    Skills: 
Carouse-0, Electronics-0, Engineer-0, Flyer-0, Gunner-0, Medic-0, Melee-0, Navigation-0, Recon-0, Science-0, Streetwise-0

Electronics (Computers)-1, Electronics (Sensors)-1, Engineer (Jump Drive)-1, Gauss Pistol-1, Jack-of-all-Trades-1, Mechanic-1, Science (Xenoogy)-1, Vacc Suit-1

Astrogation-2, Survival-2

Pilot (Spacecraft)-3

Optional Skills:  
Admin-0, Animals-0, Athletics-0, Gun Combat-0, Imperium Knowledge-0, Known Space Knowledge-0, Language (Vargrowl)-0, Language (High Vilani)-0, Pilot-0, Language (Anglic)-2

                Combat:
Unarmed (1D) +1 STR

Improvised (2D) +1 STR

TL-2 Blade (2D) +1 STR

TL-10 Stunner
5m  Damage:  (2D+3)
100 charges Stun Zero-G

TL-13 Gauss Pistol
20m  Damage: (3D)  Armor Piercing 3, Auto: 2
1kg  Cr500  40 round magazine
Shoulder Stock, Secure Weapon, Laser Sight (TL-10)
High-Capacity Magazines (80) Cr20
Alternate Ammunition: Armor Piercing 6, Incendiary (Fire)
pg. 126 (2022 Update)

            Equipment:
Vacc Suit
TL-12 Rads-90 Protection-10
Thruster Pack, Magnetic Grapplers, Self-sealing, Emergency Repair Kit
Suit Computer system named "Sentinel" for operations and malfunction monitoring

TL14 Computer/5 
0.5kg Cr5000
Portable (Hand) Computer (Comms, Data Display/Recorder, Data wafer, HUD)
Software: Intelligent Interface, Agent (TL-11), Personal Trainer, Translator/0, 
Security/0, (Navigation) Expert/1, (Investigate) Expert/1, Intrusion/1

Backpack
Cr75
A basic carrying bag with shoulder straps and external pockets.
Contents: signal flare, thermal smoke (TL-7), electric torch, duct tape, MedKit (TL-11), Excavation Tool Set, 

Rope
TL-13  Cr100
10 meters able to hold up to 500 kilograms before breaking.

Survival Kit
Cr50
Contents: small knife, fire-starting equipment, blanket/poncho, 4 days’ preserved rations, water bottle, compass, light cord/string, mirror, water purification tablets, survival manual.

PRIS (Portable Radiation Imaging System) Binoculars (TL12)
-allows the user to observe a large section of the EMspectrum, from infrared to gamma rays.

Breathing Apparatus
Respirator (TL-10), Filter Mask, Environment Reader

Various Smart Fabric Clothing, TL-10 Wrist Watch, Remembrance Hologram (Family), Remembrance Hologram (Sweetheart)

Detached Scout Ship "Bright Horizon"
 - AI Computer "Archi" Archimedes 5700 series

Domestic Servant Robot "Buddy"

Ship's Pet (Stowaway): Goober the Tree Kraken

Cr37,160

Previous Detached Scout Ship "Penumbra Mystic"
 - AI Computer "Misti"

Wednesday, November 1, 2023

Events for your Game

EVENTS
Roll 1d6
1.) Background Imagery (roll or pick one)
2.) Encounter (use normal Encounter Tables in the rule book)
3.) Event
4.) Encounter (use normal Encounter Tables in the rule book)
5.) Event
6.) Encounter (use normal Encounter Tables in the rule book)
_____
Events
1.) Accident
2.) Natural Event
3.) Weather
4.) Social Event
5.) Discovery
6.) Celestial Event
_____
Accident
Odd.) Major Accident
Even.) Minor Accident

Natural Event
1.) Dust Devils
2.) Landslide
3.) Tsunami or Tidal Wave
4.) Wildfire
5.) Seismic Tremor or Extreme Quake
6.) Volcano, Geyser, or Hot Outgassing

Weather
Odd.) Warm Weather Event
Even.) Cold Weather Event

Social Event
1.) On the Street
2.) Major News
3.) Crime
4.) Politics
5.) Ceremony
6.) Sports Event

Discovery
1.) Trinket, Clothing piece, or Toy
2.) Hand-Written Note or Paper Mail
3.) Money, Wallet, or ID card
4.) Malfunctioning Robot or Machine
5.) Hurt or Murdered Person
6.) Lost Pet

Celestial Event
1.) Celestial Happenings
2.) Visible Starship Event
3.) Amazing Sunset or Starrise
4.) Cosmic Curiosity
5.) Anomaly
6.) Nebulae
_____
Background Imagery
Pick a Table
Roll 1d6

1.) Mushroom Plains
2.) Decayed Animal Carcass/Skeleton
3.) Crashed Vehicle
4.) Crumbling Ruins
5.) Moons in the Sky
6.) Far Off City

1.) Majestic Rock(s)
2.) Gigantic Statue
3.) High Waterfall
4.) Site of Old Battle
5.) Shooting Star
6.) Lumbering Creature
_____
Weather Event

Throw 2d6 for Warm Weather Event
2.) Severe Thunderstorm and Lightning
3.) High Winds or Sand/Dust Storm
4.) Light Rain
5.) Clear
6.) Partly Cloudy or Overcast
7.) Clear
8.) Foggy or Unusually Cold
9.) Heat Wave or High Humidity
10.) Severe Thunderstorm and Flooding
11.) Heat Lightning
12.) Tornado or Hurricane/Typhoon

Throw 2d6 for Cold Weather Event
2.) Severe or Heavy Snowfall
3.) High Winds and Drifting Snow
4.) Light Precipitation or Mild Snowfall
5.) Slush
6.) Partly Cloudy or Overcast
7.) Clear
8.) Partly Cloudy or Overcast
9.) Mild Snowfall
10.) It just keeps snowing...
11.) Unusually Warm
12.) Blizzard or Deep Freeze
_____
Social Event

On the Streets
1.) Police on the Beat
2.) Mad Cabbie
3.) Parade
4.) Motorcycle Gang
5.) Prostitute
6.) Roadblock

Major News
1.) RockFest at the Park (or Other Music)
2.) Museum Exhibit
3.) Air Show
4.) Art Exhibit
5.) Boat Show
6.) Festival

Crime
1.) Rapist in the Park
2.) Somebody went Postal again (at the Post Office)
3.) Gang War
4.) Bank Robbery
5.) Shooting at a Five-Star Restaurant
6.) Riot

Politics
1.) Elections
2.) Sex Scandal
3.) New Building Dedication
4.) Government Initiative
5.) Financial Scandal
6.) Sheriff Appointed
_____
Celestial Event

Celestial Happenings
1.) Full Moon
2.) Meteor Shower
3.) Aurora Borealis
4.) Odd Lights
5.) Crescent Moon
6.) Eclipse