Thank you to the folks who posted info for me in the Traveller "deadly" Combat Rules discussion and Are all Aimed Shots also Called Shots? Threads. I had these ideas for a while and never pushed myself to resolve them until those two Threads showed up. So, this is what I'm going with for House-rules for Wound Damage. I tried to make sure that it works with the current Mongoose version. And I compared it with the posts in the Threads I listed. I didn't try to add any penetration rules from Striker. Just tried to keep it basic. And I hope I didn't reinvent the wheel too much. I still think there should be repercussions to certain Hit Locations, but couldn't really wrap my head around it. Maybe another time. And it would have to be rewritten for a being with different limbs - like a Hiver.
But these Optional Rules will make Combat even deadlier.
I almost felt like I was working on a Computer Program. Which I find very interesting and fun.
Let me know what you think and if you see anything that wouldn't work.
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I think the order that Characters lose Points from Damage should be:
- Endurance
- Dexterity
- Strength
Endurance first because the Core Rulebook uses Endurance as Fatigue, and Strength last because when someone is in a Coma or received massive Trauma, Doctors will say things like the person doesn't have the Strength to live. Or something similar.
Called Shot
- Any Aimed Shot can be a Called Shot
- And a Called Shot MUST be an Aimed Shot
- Pick Hit Location
- Apply Modifier of Location to Attack roll
- Add an extra die to any Damage unless Exceptional Success on Attack (see Critical Hit)
If the Called Shot misses
- And the Attack roll still hits
- Resolve Attack normally
- Otherwise, it's a complete Miss
Critical Hit
- Exceptional Success on any Attack
- Double maximum dice Damage
- Then add Effect
Bleeding
- Total Wounds which bring Endurance to 0 cause Bleeding
- Character Loses 1 Point every Round
- For the number of Rounds equal to the last Damage taken
- Or until First Aid is applied
Internal Bleeding
- Any Damage which brings Endurance to 0 from a single Attack causes Internal Bleeding
- Or any Total Wounds that bring Endurance plus any other stat to 0 causes Internal Bleeding
- Character Loses 2 Points every Round
- If First Aid is applied, lose only 1 Point every Round
- Until Medical Care, Surgery, or an AutoDoc is successful in Treating the Wound Damage
Hit Locations
1.) Head (-2)
2.) Neck (-2)
3.) Center Mass (Chest) (-1)
4.) Center Mass (Abdomen) (-1)
5.) Groin (-3)
6.) Extremities (see Arm/Leg Tables)
Extremities
1.) Arm
2.) Leg
3.) Arm
4.) Leg
5.) Arm
6.) Leg
Arm
1.) Upper right arm (-2)
2.) Upper left arm (-2)
3.) Lower right arm (-3)
4.) Lower left arm (-3)
5.) Right hand (-4)
6.) Left hand (-4)
Leg
1.) Right thigh (-2)
2.) Left thigh (-2)
3.) Right shin (-3)
4.) Left shin (-3)
5.) Right foot (-4)
6.) Left foot (-4)