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Tuesday, May 27, 2025

10 Distinct Mental Attributes to flesh out NPCs (or even Player Characters)

These are distinct from INT (Intellect - Intelligence and Reasoning) and EDU (Education - Training & Memory).  Many Referees already use Perception and Determination.

Roll 2d6 for each one. Or pick which ones the Character is good or bad at.
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Perception (PER)
– The process of interpreting sensory input to form an understanding of the environment.

Emotion (EMO)
– The capacity to experience, express, and regulate affective states (e.g., joy, fear, anger).

Imagination (IMA)
– The ability to form mental images or concepts not present to the senses; includes creativity and simulation.

Willpower (WIL)
– The mental faculty of conscious choice and self-control in the face of impulses or adversity.
– (Volition) The faculty or power of using one's will.
– (Agency) The capacity of individuals to have the power and resources to fulfill their potential.

Integrity (ITG)
– Judgment to do the right thing, even if it isn't in your best interest

Optimism (OPT)
– Hopefulness and confidence about the future or the successful outcome of something

Intellectual curiosity (ITC)
– The inherent drive to seek knowledge and understanding of the world around us, exploring new ideas and perspectives

Determination (DET)
– Strength of purpose towards a specific end
– You could use the MegaTraveller statistic instead.

Empathy (EMP)
– The ability to understand and share the feelings of another.

Self-Awareness (SFA)
– The ability to understand your own thoughts, feelings, and behaviors, as well as how they impact yourself and others.
– The capacity to reflect on one's own thoughts, feelings, actions, and existence.

Attention (ATT)
– The ability to selectively focus mental resources on specific stimuli or tasks.