When your Cargo Hold is small, but your ship is fast.
Ask your Broker for these fine goods cargos.Many of these goods are not bought and sold.
Your cargo hold is being chartered for the trip.
Roll a 1d6.
Odds are Perishable Goods.
Evens are Non-Perishable Goods.
Perishable Goods (1d6)
1.) Illicit Goods
- Certain goods that may be banned by a religion or other organization. But not Illegal.
2.) Prisoners
- This could be a transfer of a a Prisoner between Worlds or Security Forces. Or something less legal.
3.) Rare Spices
- Mainly flavoring enhancements for food or aphrodisiacs.
4.) Ultra-expensive Foods
- A wine aged for 327 years, an Aslan caviar, Terran catnip.
5.) Wild Animals
- Possibly for a Zoo or a rich Noble.
6.) Museum-worthy Relics
- Relics recently bought by the Museum of Rhylanor, The Royal finery of an extinct race.
Non-Perishable Goods (1d6)
1.) Engineering Prototypes
- These are manufactured items that may be dangerous or lucrative. A Transparent Globe
2.) Exotic Curiosities
- These are strange items that may only be found or produced on one or a few Worlds
3.) Classified Documents or Information
- Analyses of Enemy movement, the Emperor's bathroom schedule, schematics for a Jump-7 Drive
4.) Jewelry
- a necklace for the Duchess of Deneb
5.) Artwork
- the only Picasso in the Spinward Marches, a Llellewyloly sculpture
6.) Illegal Cargo
- Guns, drugs, stolen goods.
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