(page numbers are from the 2022 Update)
Captain Jamison walked into the Ship's Lounge and said, "Computer: pull up holo-game 'Darts: 301'. A hologram of a Dartboard appeared, with a small table and a cup filled with throwing darts.
"Whenever you are ready, Sir," the computer said.
The game of Darts is pretty simple. You aim a Dart and throw it as best you can towards the Bullseye or whichever part of the board you want to Hit. The Dartboard divided into 20 sections with each section also having a small areas for Doubles and Triples.
A lot of people in bars play a variation of Darts called 301. Each Player starts with 301 points and count down to Zero, subtracting your points each turn. After 3 Darts thrown, you switch Players, and repeat. The first Player who gets to Zero wins. I'm not sure how to simulate getting to Zero exactly, like they do in the real-life game.
But on a Significant Combat Action Ranged Attack of Average using Effect (Table on pg. 61), the game would work like this:
0+ - Normal Hit (roll a d20 and subtract it) - Marginal to Average Success
4 - Double (roll a d20, double it and subtract it) - Average Success
5 - Triple (roll a d20, x3 and subtract it) - Average Success
6+ - Bullseye (subtract 50) -Exceptional Success
Any Failure is just a Miss. If "real" Darts are used, there my be a possibility of Bystanders being hit by a Missed Dart.
There's no real Training for Darts, so I'm not using an Unskilled penalty. I might change that.
You only get to Aim for one round or the other Players should tell you to 'Hurry up!"
Modifiers to the Throw:
High DEX score (pg. 58 - if DEX is the only Modifier)
Athletics: Dexterity (pg. 65)
Carouse (pg. 66)
Tactics (pg. 72)
Aiming (pg. 74)
Captain Jamison throws his first holographic Dart.
He rolls 2D. No Modifiers.
5 + 1 = 6.
"Frak!" he yells. Then he Aims for a full round of 3 Minor Actions.
Jamison rolls again. 2D + 3 (Aiming).
1 + 5 + 3 = 9
"It's a Hit!" and Jamison keeps playing.
Try Darts out with your own characters. Keep a holographic copy on your ship for downtime.
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