It's not an exhaustive list. Just a list for the Referee to quickly come up with a problem for a VACC Suit. It's more descriptive than game system. If anyone knows what book lists Damage for VACC Suits and the people inside, I'd love to attach it to the list if you could post it. Thanks to kilemall and boomslang for their input on the earlier Thread on Citizens of the Imperium.
boomslang said:
Vacc Suit ruptures are bluntly straightforward: incremental damage to the occupant (1d6 first turn, 2d6 second turn, 3d6 third turn, and so on), with a DEX roll to get a suit patch on the leak and presumably Vacc Suit or Zero-Gee skill as a DM to both avoid the tear in the first place and fix it in time.
Roll 1d6 for which system or area is affected then Roll 1d6 for a specific problem.
1.) Suit Material
2.) Faceplate
3.) Power
4.) Life Support
5.) Communications
6.) EVA Propulsion
Suit Material
1.) Suit Part Disconnect
2.) Rip, Cut, Hole, or other Rupture
3.) Fall Injury
4.) Hit Damage (Weapon or Equipment)
5.) Micro-meteor Strike
6.) Tether Connection Break
Faceplate
1.) Sunscreen Broken
2.) Superficial Crack
3.) Seal Leak
4.) Steamed Up
5.) Minor Damage
6.) Complete Failure
Power
1.) Battery Drained
2.) Electronics Fluctuation
3.) EM Interference
4.) Melted Wiring
5.) Outage
6.) Overload
Life Support
1.) Air Supply non-Function
2.) Mixture Ratio Misaligned
3.) Pressure Not Optimal
4.) Heat Dis-regulation
5.) Radiation Damage
6.) Undergarment Misfunction
Communications
1.) Static or Cutting Out
2.) Negative Contact
3.) Transceiver Malfunction
4.) Complete Interruption
5.) Receive Delay
6.) Speaker or Mic Loose Wire
EVA Propulsion
1.) Thruster Malfunction
2.) Propellant Fuel Leak
3.) Flight Computer Misalignment
4.) Boot Demagnetized
5.) Tether Breakage
6.) Handheld Unit Clogged
That looks like fun, thanks for sharing!
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